aa ab ac ac ac ac ac ac ac ac ac ac ac ac ac ac ad aa aa aa aa aa aa aa aa
aa ae af ag ah af af af ag ah ai ai ai ai ai ai aj ak ac ad aa aa aa aa aa
aa ae af al am an an an al am af af af af af af ai ai ao aj ac ac ac ac ac
aa ae ap aq ar as at as au av af af af aw ax ax ay af az af aA aA aA aA aA
aa ae af aB ap af af aC aC aD af af af aE aF aG aH af az af aA aA aA aA aA
aa ae af aB aI af af aJ aK aD af af af aL aM aN aO af az af aA aA aA aA aA
aa ae af aP aQ aQ aQ aQ aQ aR ap af af aS aT aT aU af az af aA aA aA aA aA
ab aV af aW ar ar aX ar ar aY af af af aZ a0 a1 a2 af az af aA aA aA aA aA
aa a3 af af af af af af af aw ax ay af a4 a5 a6 a7 af az af aA aA aA aA aA
aa ae aw ax ax ay af af af aE a8 a9 af ba aa bb ae af az af aA aA aA aA aA
aa ae aE bc bd a9 af af af aL be bf af aj ak bg aV af az af aA aA aA aA aA
aa ae bh bi bj aO af af af aS aT aU af af af bk af af bl af aA aA aA aA aA
aa ae aS aT aT aU af af af aZ bm a2 aw ax ay bn bo bo bo bo bo bo bp af af
aa ae aZ bq br a2 aw ax ax ay bK af aE bs bt bk af af ao af aA aA bu aA aA
aa ae af bI af af aE bv bw a9 bk af aS aT aU bk af af az af aA aA aA aA aA
aa ae af bk af af bx by bz aO bk af aZ bA a2 bk af af az af aA aA aA aA aA
aa ae af bk af af aS aT aT aU bn bo bo bJ bo bC af af az af aA aA aA aA aA
aa ae af bD bp af aZ bE bq a2 bk af af af af af af af az af aA aA aA aA aA
aa ae ai ai bD bo bo bo bH bo bC ai ai ai af af af af bl af aA aA aA aA aA
aa bG a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5

:def
:a
pix pix water/water.png
walk 0
:aa
pix water/water.png
walk 0
:ab
pix water/land_se.png
walk 0
:ac
pix water/water_s3.png
walk 1
:ad
pix water/land_sw.png
walk 0
:ae
pix water/water_e.png
walk 0
:af
pix grass.png
walk 1
:ag
pix stone_interior/wall_grass_se_convex.png
walk 1
:ah
pix stone_interior/wall_grass_sw_convex.png
walk 1
:ai
pix water/grass.png
walk 1
:aj
pix water/water_sw.png
walk 1
:ak
pix water/water_s.png
walk 1
:al
pix stone_interior/wall_left_steps.png
walk 0
:am
pix stone_interior/wall_right_steps.png
walk 0
:an
pix stone_interior/wall_top_grass.png
walk 1
:ao
pix town/fence_n.png
walk 0
:ap
pix stones.png
walk 1
:aq
pix stone_interior/wall_grass_nw.png
walk 0
:ar
pix town/wall_s.png
walk 0
:as
pix stone_interior/wall_grass_window.png
walk 0
:at
pix stone_interior/wall_grass_doorway.png
walk 1
:au
pix town/wall_fountain.png
walk 0
:av
pix stone_interior/wall_grass_ne.png
walk 0
:aw
pix wood_interior/wood_wall_top_grass_w.png
walk 1
:ax
pix wood_interior/wood_wall_top_grass.png
walk 1
:ay
pix wood_interior/wood_wall_top_grass_e.png
walk 1
:az
pix town/fence_ns.png
walk 0
:aA
pix grass.png
walk 0
:aB
pix stone_interior/wall_grass_w.png
walk 1
:aC
pix small_blue_flowers.png
walk 1
:aD
pix stone_interior/wall_grass_e.png
walk 1
:aE
pix wood_interior/wall_woodfloor_nw.png
walk 0
:aF
pix wood_interior/fireplace.png
walk 0
:aG
pix wood_interior/weapons.png
walk 0
:aH
pix wood_interior/swords.png
walk 0
:aI
pix stone_interior/broken_wall.png
walk 0
:aJ
pix grass.png
walk 1
if var smoke_bomb_found0 | end | addpix items/smoke_bomb.png
Action
if var smoke_bomb_found0| end | pass
if find "smoke bomb" a | set smoke_bomb_found0 = 1 | end
delpix items/smoke_bomb.png
:aK
pix blue_flowers.png
walk 1
:aL
pix wood_interior/wall_woodfloor_w.png
walk 1
:aM
pix wood_interior/rug2.png
walk 1
:aN
pix wood_interior/woodfloor.png
walk 0
addpix people/woman_s.png
Action
store a Weapons Store
:aO
pix wood_interior/wall_woodfloor_e.png
walk 1
:aP
pix stone_interior/wall_grass_sw.png
walk 1
:aQ
pix stone_interior/wall_top_grass_s.png
walk 1
:aR
pix stone_interior/wall_grass_se.png
walk 1
:aS
pix wood_interior/wall_woodfloor_sw.png
walk 1
:aT
pix wood_interior/wall_woodfloor.png
walk 1
:aU
pix wood_interior/wall_woodfloor_se.png
walk 1
:aV
pix water/water_se.png
walk 1
:aW
pix town/wall_sw.png
walk 0
:aX
pix town/wall_suit_of_armor.png
walk 0
:aY
pix town/wall_se.png
walk 0
:aZ
pix town/wood_wall_sw.png
walk 0
:a0
pix town/wood_sign_weapon.png
walk 0
:a1
pix road/end_wood_doorway.png
walk 1
:a2
pix town/wood_wall_se.png
walk 0
:a3
pix water/water_e2.png
walk 0
:a4
pix water/water_nw.png
walk 1
:a5
pix water/water_n.png
walk 0
:a6
pix road/end_bridge_n.png
walk 1
Action
move island_town.txt 15 8
hero hero_s
:a7
pix water/water_ne.png
walk 0
:a8
pix wood_interior/painting2.png
walk 0
:a9
pix wood_interior/wall_woodfloor_ne.png
walk 0
:ba
pix water/water_w.png
walk 1
:bb
pix water/bridge_ns.png
walk 1
:bc
pix wood_interior/shields.png
walk 0
:bd
pix wood_interior/wood_wall_floor.png
walk 0
:be
pix wood_interior/bed.png
walk 0
:bf
pix wood_interior/rug.png
walk 1
:bg
pix road/end_bridge_s.png
walk 1
:bh
pix wood_interior/counter_left_wall.png
walk 1
:bi
pix wood_interior/counter_man.png
walk 0
Action
store an Armory
:bj
pix wood_interior/counter_right.png
walk 1
:bk
pix road/road_ns.png
walk 1
:bl
pix town/fence_s.png
walk 0
:bm
pix road/end_wood_doorway.png
walk 1
:bn
pix road/right_t.png
walk 1
:bo
pix road/road_ew.png
walk 1
:bp
pix road/road_sw.png
walk 1
:bq
pix road/end_wood_doorway.png
walk 1
:br
pix town/wood_sign_armor.png
walk 0
:bs
pix wood_interior/drawers.png
walk 0
:bt
pix wood_interior/treasure_chest.png
walk 0
:bu
pix grass.png
walk 0
addpix road/end_s.png
:bv
pix wood_interior/painting.png
walk 0
:bw
pix wood_interior/potion_shelf.png
walk 0
:bx
pix wood_interior/wall_woodfloor_w.png
walk 0
addpix people/old_woman_s.png
Action
if var get_elixir=1| info The old woman smiles at you. | info The old woman feeds you a magic elixir.
if var get_elixir=1| end | pass
give maxhp 5
give hp 5
give maxep 2
give ep 2
give defense 2
info You feel a tingling sensation and feel more powerful.
set get_elixir 1
:by
pix wood_interior/table.png
walk 0
:bz
pix wood_interior/woodfloor.png
walk 0
addpix people/old_man_s.png
Action
store a General Store
:bA
pix road/end_wood_doorway.png
walk 1
:bB
pix road/reverse_t.png
walk 1
:bC
pix road/road_nw.png
walk 1
:bD
pix road/road_ne.png
walk 1
:bE
pix town/wood_sign_general.png
walk 0
:bF
pix road/end_wood_doorway.png
walk 1
:bG
pix water/land_ne.png
walk 0
:bH
pix road/reverse_t.png
walk 0
Action
move island_town.txt 8 18
hero hero_s
:bI
pix road/road_ns.png
walk 0
Action
move island_town.txt 3 14
hero hero_s
:bJ
pix road/reverse_t.png
walk 0
Action
move island_town.txt 13 16
hero hero_s
:bK
pix road/road_ns.png
walk 0
Action
move island_town.txt 10 13
hero hero_s
